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Announcing Winners of the 2021 AT&T Inventor’s Challenge

Students Show How Creativity & Ingenuity Can Solve Real World Problems in this Year’s Global Contest from and AT&T.
Key Takeaways
  • Virtual learning programs can engage kids
  • Kids see different problems in the world
  • Critical thinking skills foster problem solving

Los Angeles- March 3rd, 2022--AT&T and, powered by Two Bit Circus Foundation, today announced the winners of the 2021 Inventor’s Challenge. The Inventor’s Challenge empowers young inventors to harness their creative potential and address real issues that they face every day — fostering critical 21st century skills and attitudes like innovation, optimism, empathy, and the willingness to experiment and take risks. With the support of AT&T, challenged children around the world to create a solution to a problem within their homes, schools or communities.

"This year saw an amazing crop of solutions from kids in over 50 cities around the world. Their enthusiastic hard work generated an inspiring array of projects for our judges to choose from,” said Nirvan Mullick, Founder of “It was difficult to choose the winners from so many impressive entries. We encourage everyone to join us for the 2022 Challenge!”

The 2021 Inventor’s Challenge showcases impressive amounts of resourcefulness, creativity and ingenuity from students in grades pre-k all the way to high school. During a difficult year of social distancing and remote learning, this event provided a fun and inspiring way for kids to work together again. This year’s participants are especially commended for their successful navigation of these new challenges — working with their resources to share ideas, collaborate and create in a virtual setting.

Despite all of the hardships, this year’s global contest had an amazing impact, with over 5,500 students participating globally to invent more than 125 potential solutions to problems around their homes, schools and communities. 

Each of the individual winners will receive a Samsung tablet, a Bitsbox kit (a learning system that teaches coding), WildCards (robotics hardware and software platform), and AT&T/ Bit Circus Foundation swag! The winners of the Grace Hopper Group Prize will receive a $1000 Seed grant to further develop their invention.

Recipients of the 2021 Inventor’s Challenge Awards are:

  • Thomas Edison Prize (Graces PreK-2)
  • The Tool Band by Safiya Durrani
  • Roswell, Georgia

  • Alexander Graham Bell Prize (Grades 3-5)
  • Water Meter by Hasini Meruva
  • Ashland, MA

  • Nikola Tesla Prize (Grades 6-8)
  • Smart Solar Cell by Nitiyut Wongbuddha
  • Bangkok, Thailand

  • Leonardo Da Vinci Prize (Grades 9-12)
  • Compost AI by Samyak Shrimali
  • Portland, Oregon

  • The Grace Hopper Incubator Prize (All Ages) - Group Prize
  • Water Tracking App by Aizek Kemp & Max Turczyn-Scheppach
  • Lafayette, Colorado

In its fifth annual year, the Inventor’s Challenge has engaged over 26,000 students from across the globe — providing a rewarding and fun way to foster new skills, exercise creativity, and use critical thinking to solve real issues with only the resources they have at hand. Stay tuned to and Two Bit Circus Foundation for information on next year’s Inventor’s Challenge. Or sign up for the newsletter at

About, Powered by Two Bit: The mission of, powered by Two Bit Circus Foundation a 501(c)(3) nonprofit organization, is to find, foster and fund creativity and entrepreneurship in children around the world in order to raise a new generation of innovators and problem solvers who have the tools they need to build the world they imagine. Fueling a movement to help kids and communities foster creativity through Creative Play, powered by Two Bit Circus Foundation, aims to grow Imagination Chapters around the world. Imagine a world where creativity and entrepreneurship are core social values nurtured in schools, homes and communities everywhere, where all children are taught to be creative thinkers and doers, and encouraged to make their very best ideas happen. Architected for maximum social impact, Two Bit Circus Foundation, aims to cultivate the next generation of inventors, advance environmental stewardship, and spur community engagement by providing schools and youth of all means with access to hands-on STEAM learning, modern maker tools, and upcycled materials.

Key Takeaways
  • Virtual learning programs can engage kids
  • Kids see different problems in the world
  • Critical thinking skills foster problem solving
Video Gallery
CompostAI by Samyak Shrimali — Samyak Shrimali
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The Tool Band by Safiya Durrani — Safiya Durrani
View on Youtube
Water Meter by Hasini Meruva — Hasini Meruva
View on Youtube
For these students, this award is the difference between their great idea stagnating and their great idea becoming a reality. Now, they can realize...
Kristie LetterTeacher - Peak to Peak Charter School
Leah Hanes
(310) 527-7080
Whit Wagner
(310) 574-2905
Director of Communications & Major Programs